![]() Unlike run-of-the-mill zombies, they will not be hostile and will eventually re-petition for citizenship in your fortress. If you happen to have a necromancer among your citizens, they may very well revive some of your recently fallen dwarves as intelligent undead if they are nearby and involved in combat. Can be used to free the undead from a grapple. Effect varies on the foe's weight smaller creatures can be seriously injured if they impact with a surface, while heavier targets can resist or flat-out shrug off the blow. Propel Away – The undead blasts the target with force, launching them away from it.Creatures with can see the undead normally, negating the power. Players are unable to retaliate against the undead's attacks, due to not being able to target them, but may hit them with thrown items. Vanish – The undead immediately enters stealth, becoming invisible.Ice Bolt – The undead launches a sharpened bolt of ice at the target, causing varying physical harm.Raise Fog – The undead changes the weather to create a temporary fog, limiting vision.Generally leads to near-instant death in most creatures, as paralysis of the diaphragm leads to suffocation. Paralysis – The target is completely paralyzed.Can lead to extreme fun if the body part ends up being your adventurer's eyes. Rot – A random body part of the target will suffer minor necrosis.In adventurer mode, it appears to have a typo, giving the message "You your sight is fading!" Bug: 11858 Creatures with are immune to this power. Blind – The undead deprives its victim of sight temporarily, making them appear as if blind.Sicken – The target becomes nauseated and starts vomiting, leaving them vulnerable.Can stack, leading to death by blood loss if multiple undead use it on the same target. Bleeding – The target suffers blood damage across the body.Does not last long enough to kill by suffocation, but will make the target take longer to take actions. Suffocate – Causes the target to become winded.Pain – The target is afflicted with pain, to the point of being stunned by it.Dizziness – The target is affected by dizziness, possibly inconveniencing them in combat.Does not hamper fighting ability, making it mostly useless in a fight. Blisters – Causes the target to grow blisters all over their bodies.Undead may target themselves with their own powers, which has niche applications. "one", "slayer", "butcher", "stalker").Įach type of intelligent undead is given a set of 1-5 magic powers, with the possibility of acquiring more if they are raised multiple times by different necromancers. "zombie", "ghoul") but just as often simply makes it sound threatening (e.g. The second part is always a noun, and sometimes describes it as being undead (e.g. ![]() "putrid", "risen", "grave") or its nature as a night creature (e.g. The first part alludes to it being undead (e.g. ![]() Instead, each kind of intelligent undead receives a procedurally-generated name, composed of two parts. The phrase "intelligent undead" does not actually appear within the game. ![]()
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